#ifndef SRC_NODE_BUILTINS_H_
#define SRC_NODE_BUILTINS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "node_mutex.h"
#include "node_threadsafe_cow.h"
#include "node_union_bytes.h"
#include "v8.h"
// Forward declare test fixture for `friend` declaration.
class PerProcessTest;
namespace node {
class SnapshotBuilder;
class ExternalReferenceRegistry;
class Realm;
namespace builtins {
using BuiltinSourceMap = std::map<std::string, UnionBytes>;
using BuiltinCodeCacheMap =
std::unordered_map<std::string,
std::unique_ptr<v8::ScriptCompiler::CachedData>>;
struct CodeCacheInfo {
std::string id;
std::vector<uint8_t> data;
};
// Handles compilation and caching of built-in JavaScript modules and
// bootstrap scripts, whose source are bundled into the binary as static data.
class NODE_EXTERN_PRIVATE BuiltinLoader {
public:
BuiltinLoader();
BuiltinLoader(const BuiltinLoader&) = delete;
BuiltinLoader& operator=(const BuiltinLoader&) = delete;
static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
static void CreatePerIsolateProperties(
IsolateData* isolate_data, v8::Local<v8::FunctionTemplate> target);
static void CreatePerContextProperties(v8::Local<v8::Object> target,
v8::Local<v8::Value> unused,
v8::Local<v8::Context> context,
void* priv);
// The parameters used to compile the scripts are detected based on
// the pattern of the id.
v8::MaybeLocal<v8::Function> LookupAndCompile(v8::Local<v8::Context> context,
const char* id,
Realm* optional_realm);
v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,
const char* id,
int argc,
v8::Local<v8::Value> argv[],
Realm* optional_realm);
v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,
const char* id,
Realm* realm);
v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context);
// Returns config.gypi as a JSON string
v8::Local<v8::String> GetConfigString(v8::Isolate* isolate);
bool Exists(const char* id);
bool Add(const char* id, const UnionBytes& source);
bool Add(const char* id, std::string_view utf8source);
bool CompileAllBuiltins(v8::Local<v8::Context> context);
void RefreshCodeCache(const std::vector<CodeCacheInfo>& in);
void CopyCodeCache(std::vector<CodeCacheInfo>* out) const;
void CopySourceAndCodeCacheReferenceFrom(const BuiltinLoader* other);
private:
// Only allow access from friends.
friend class CodeCacheBuilder;
// Generated by tools/js2c.py as node_javascript.cc
void LoadJavaScriptSource(); // Loads data into source_
UnionBytes GetConfig(); // Return data for config.gypi
std::vector<std::string> GetBuiltinIds() const;
struct BuiltinCategories {
std::set<std::string> can_be_required;
std::set<std::string> cannot_be_required;
};
// This method builds `BuiltinCategories` from scratch every time,
// and is therefore somewhat expensive, but also currently only being
// used for testing, so that should not be an issue.
BuiltinCategories GetBuiltinCategories() const;
const v8::ScriptCompiler::CachedData* GetCodeCache(const char* id) const;
enum class Result { kWithCache, kWithoutCache };
v8::MaybeLocal<v8::String> LoadBuiltinSource(v8::Isolate* isolate,
const char* id) const;
// If an exception is encountered (e.g. source code contains
// syntax error), the returned value is empty.
v8::MaybeLocal<v8::Function> LookupAndCompileInternal(
v8::Local<v8::Context> context,
const char* id,
std::vector<v8::Local<v8::String>>* parameters,
Result* result);
static void RecordResult(const char* id,
BuiltinLoader::Result result,
Realm* realm);
static void GetBuiltinCategories(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
static void GetCacheUsage(const v8::FunctionCallbackInfo<v8::Value>& args);
// Passing ids of built-in source code into JS land as
// internalBinding('builtins').builtinIds
static void BuiltinIdsGetter(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Passing config.gypi into JS land as internalBinding('builtins').config
static void ConfigStringGetter(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Compile a specific built-in as a function
static void CompileFunction(const v8::FunctionCallbackInfo<v8::Value>& args);
static void HasCachedBuiltins(
const v8::FunctionCallbackInfo<v8::Value>& args);
void AddExternalizedBuiltin(const char* id, const char* filename);
ThreadsafeCopyOnWrite<BuiltinSourceMap> source_;
const UnionBytes config_;
struct BuiltinCodeCache {
RwLock mutex;
BuiltinCodeCacheMap map;
bool has_code_cache = false;
};
std::shared_ptr<BuiltinCodeCache> code_cache_;
friend class ::PerProcessTest;
};
} // namespace builtins
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_BUILTINS_H_
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