#!/usr/bin/perl
use X11::Lib;
use IO::Select;
use strict;
sub clamp { $_[1] < $_[0] ? $_[0] : $_[1] > $_[2] ? $_[2] : $_[1] }
sub sign { $_[0] ? $_[0] / abs($_[0]) : 0 }
sub min { $_[0] <= $_[1] ? $_[0] : $_[1] }
sub max { $_[0] >= $_[1] ? $_[0] : $_[1] }
# Look and feel parameters to play with:
my $length = 300;
my $thumb = 100;
my $thickness = 20;
my $padding = 5;
my $depth = 2;
my $relief_frac = .1; # relief area / thickness, 0 => relief doesn't scale
my $trough_rgb = [0xa3a3, 0xa3a3, 0xb3b3];
my $bg_rgb = [0xc6c6, 0xc6c6, 0xd6d6];
my $fill_rgb = [0xb6b6, 0x3030, 0x6060];
my $shade = .5; # 0 => shadows black, hilights white; 1 => no shading
# for relief, 0 => raised, 1 => sunk, 2 => ridge, 3 => groove
my $prog_relief = 1; my $sbar_relief = 1; my $slider_relief = 0;
my $arrow_relief = 0; my $dimple_relief = 1;
my $arrow_change = 1; # these bits will flip when pressed
my $dimple = .3; # size / scrollbar thickness, 0 for none
my $font_frac = .6; # text fills 60% of the height of the progresss bar
# Note that the progress bar prefers scalable fonts, so that it can keep
# the same proportions when the window is resized. Depending on how modern
# your X installation is, this may be nontrivial.
# * The best case is if you have a font that includes both hand-edited
# bitmaps for small sizes and outlines that can be scaled arbitrarily.
# All recent X releases come with bitmaps provided by Adobe for Helvetica,
# so if you also have a corresponding Type 1 outline, that's the best
# choice:
# (bitmaps for sizes 8, 10, 11, 12, 14, 17, 18, 20, 24, 25, and 34)
#my $fontname = "-adobe-helvetica-medium-r-normal--%d-*-*-*-*-*-iso8859-1";
# (If you're using Debian Linux like me, you'll need to install the
# gsfonts and gsfonts-x11 packages to get the Type 1 versions. The
# outline isn't the genuine Adobe version; it's a free clone that
# can also be accessed directly (without Adobe's bitmaps) as)
my $fontname = "-urw-nimbus sans l-regular-r-normal--%d-*-*-*-*-*-iso8859-1";
# * Recent X releases also include some scalable fonts, though not any
# sans-serif ones. In the following, adobe-utopia can be replaced by
# adobe-courier, bitstream-courier, or bitstream-charter:
#my $fontname = "-adobe-utopia-medium-r-normal--%d-*-*-*-*-*-iso8859-1";
# * Also, recent X servers can scale bitmaps, though the results are usually
# fairly ugly.
# * If your X system predates XLFD (the 14-hyphen names), your font
# selection is probably pretty miniscule; try to pick something around
# 12 pixels:
#my $fontname = "7x13";
my $cursor_id = 132;
my $initial_delay = 0.15; # secs
my $delay = 0.05; # secs
my $accel = 0.5;
my $smooth_progress = 0; # and un-smooth scrollbar
my $text_shading_style = 1; # 0 => diagonalish, 1 => squarish
# +--------------------------------------------------+
# | main_win ^v padding [bg] |
# | +----------------------------------------------+ |
# | |#prog_win########### ^ |<|
# | |##########[fill]#### :thickness |>|
# | |#################### : |:|
# | |<-------- length -----------:---------------->|:|
# | |#################### V [trough] |:|
# | +----------------------------------------------+:|
# | ^v padding :|
# | +----------------------------------------------+:|
# | | sbar_win +------------------------+ |:|
# |<| |+----+ slider_win +----+| [trough] |:|
# |>|<-slider->|| <| |<-lt_win | |> || |:|
# |:| pos |+----+ rt_win->+----+| |:|
# |:| +------------------------+ |:|
# |:+----------:------------------------:----------+:|
# |: : ^v padding : :|
# +:-----------:------------------------:-----------:+
# : : : :
# : : : :
# padding :<------- thumb -------->:
my $frac = 0;
my $dpy = X::OpenDisplay("");
my $cmap = X::DefaultColormap($dpy, X::DefaultScreen($dpy));
sub alloc_color {
my($cmap, $r, $g, $b) = @_;
my $xcolor_data = pack("ISSScx", 0, $r, $g, $b, 7);
my $xcolor_addr = unpack("I", pack("P", $xcolor_data));
my $xcolor_obj = \$xcolor_addr;
bless $xcolor_obj, "X::Color";
X::AllocColor($dpy, $cmap, $xcolor_obj);
return unpack("Ix2x2x2xx", $xcolor_data);
}
my $bg = alloc_color($cmap, @$bg_rgb);
my $trough = alloc_color($cmap, @$trough_rgb);
my $shadow = alloc_color($cmap, map($_ * $shade, @$bg_rgb));
my $hilite = alloc_color($cmap, map(65535 - $shade * (65535 - $_), @$bg_rgb));
my $fill = alloc_color($cmap, @$fill_rgb);
my $delete_atom = X::InternAtom($dpy, "WM_DELETE_WINDOW", 0);
my $fontsize = $font_frac * $thickness;
my $font = X::LoadQueryFont($dpy, sprintf($fontname, $fontsize));
my $total_wd = 2*$padding + $length;
my $base_wd = 2*$padding + 2*$depth + 4;
my $total_ht = 3*$padding + 2*$thickness;
my $base_ht = 3*$padding + 4*$depth + 3;
my $cursor = X::CreateFontCursor($dpy, $cursor_id);
my $root = X::RootWindow($dpy, X::DefaultScreen($dpy));
my $attr_data = pack("x4Ix4x4x4x4x4x4x4x4Ix4x4x4I", $bg,
X::StructureNotifyMask, $$cursor);
my $attr_addr = unpack("I", pack("P", $attr_data));
my $attr_obj = \$attr_addr;
bless $attr_obj, "X::SetWindowAttributes";
my $copy_from_parent_visual = 0;
my $copy_from_parent_visual_obj = \$copy_from_parent_visual;
bless $copy_from_parent_visual_obj, "X::Visual";
my $main_win = X::CreateWindow($dpy, $root, 0, 0, $total_wd, $total_ht, 0,
X::CopyFromParent, X::CopyFromParent,
$copy_from_parent_visual_obj,
X::CWCursor | X::CWBackPixel | X::CWEventMask,
$attr_obj);
my $wm_hints = X::AllocWMHints();
my $wm_data = pack("IIix24", 1+2, 1, 1);
$$wm_hints = unpack("I", pack("P", $wm_data));
X::SetWMHints($dpy, $main_win, $wm_hints);
my $normal_hints = X::AllocSizeHints();
my $normal_data = pack("Iiiiiiiiiiiiiiiiii", 8+16+128+256, 0, 0,
$base_wd, $base_ht, $base_wd, $base_ht,
0, 0, 0, 0, 3, 2, 1000, 1, $base_ht, $base_wd, 0);
$$normal_hints = unpack("I", pack("P", $normal_data));
X::SetWMNormalHints($dpy, $main_win, $normal_hints);
my $class_hint = X::AllocClassHint();
$class_hint->name($0);
$class_hint->class("widgets");
# XXX Why does this need an X?
X::XSetClassHint($dpy, $main_win, $class_hint);
my $STRING = X::InternAtom($dpy, "STRING", 0);
my $window_name = "Raw X Widgets (X11::Lib)";
my $window_name_data = pack("pIiI", $window_name, $$STRING, 8,
length $window_name);
my $window_name_addr = unpack("I", pack("P", $window_name_data));
my $window_name_obj = \$window_name_addr;
bless $window_name_obj, "X::TextProperty";
X::SetWMName($dpy, $main_win, $window_name_obj);
my $icon_name = "widgets";
my $icon_name_data = pack("pIiI", $icon_name, $$STRING, 8, length $icon_name);
my $icon_name_addr = unpack("I", pack("P", $icon_name_data));
my $icon_name_obj = \$icon_name_addr;
bless $icon_name_obj, "X::TextProperty";
X::SetWMIconName($dpy, $main_win, $icon_name_obj);
my $protos_data = pack("I", $$delete_atom);
my $protos_addr = unpack("I", pack("P", $protos_data));
my $protos_obj = \$protos_addr;
bless $protos_obj, "DUMMY_AtomPtr";
X::SetWMProtocols($dpy, $main_win, $protos_obj, 1);
my $prog_win = X::CreateSimpleWindow($dpy, $main_win, $padding, $padding,
$length, $thickness, 0, 0, $trough);
X::SelectInput($dpy, $prog_win, X::ExposureMask);
my $sbar_win = X::CreateSimpleWindow($dpy, $main_win, $padding,
2*$padding + $thickness,
$length, $thickness, 0, 0, $trough);
X::SelectInput($dpy, $sbar_win, X::ExposureMask);
my $dummy_gcvals = new X::GCValues;
my $bg_gc = X::CreateGC($dpy, $main_win, 0, $dummy_gcvals);
X::SetForeground($dpy, $bg_gc, $bg);
my $shadow_gc = X::CreateGC($dpy, $main_win, 0, $dummy_gcvals);
X::SetForeground($dpy, $shadow_gc, $shadow);
my $hilite_gc = X::CreateGC($dpy, $main_win, 0, $dummy_gcvals);
X::SetForeground($dpy, $hilite_gc, $hilite);
# floor : ceil :: int : away
sub away { sign($_[0]) * int(abs($_[0]) + .9999) }
sub draw_slope_poly {
my($win, $relief, $dep, $fill, @p) = @_;
if ($relief > 1) {
draw_slope_poly($win, $relief ^ 3, $dep, $fill, @p);
$relief &= 1; $dep /= 2; $fill = 0;
}
my($tl, $br) = ($hilite_gc, $shadow_gc)[$relief, !$relief];
my(@gc, @ip); $#gc = $#ip = $#p;
my $j;
for $j (-2 .. $#p - 2) {
my($ix, $iy) = ($p[$j+1][0] - $p[$j][0], $p[$j+1][1] - $p[$j][1]);
$gc[$j] = $ix > $iy ? $tl : $ix < $iy ? $br : $ix > 0 ? $tl : $br;
my($ox, $oy) = ($p[$j+2][0] - $p[$j+1][0], $p[$j+2][1] - $p[$j+1][1]);
if ($ix*$oy > $iy*$ox) {
$ix = -$ix; $iy = -$iy;
} else {
$ox = -$ox; $oy = -$oy;
}
my($in) = sqrt($ix*$ix + $iy*$iy); $ix /= $in; $iy /= $in;
my($on) = sqrt($ox*$ox + $oy*$oy); $ox /= $on; $oy /= $on;
my($mx, $my) = (($ix + $ox)/2, ($iy + $oy)/2);
my($mn) = max(abs($mx), abs($my)); $mx /= $mn; $my /= $mn;
$ip[$j+1][0] = $p[$j+1][0] + away(($dep - 1) * $mx);
$ip[$j+1][1] = $p[$j+1][1] + away(($dep - 1) * $my);
}
if ($fill) {
my $ip_data = pack("s*", map(@{$_}[0,1], @ip));
my $ip_addr = unpack("I", pack("P", $ip_data));
my $ip_obj = \$ip_addr;
bless $ip_obj, "X::Point";
X::FillPolygon($dpy, $win, $fill, $ip_obj, scalar @ip, X::Nonconvex,
X::CoordModeOrigin);
}
for $j (-1 .. $#p - 1) {
my $quad_data = pack("s*", map(@{$_}[0, 1], $p[$j], $ip[$j],
$ip[$j + 1], $p[$j + 1]));
my $quad_addr = unpack("I", pack("P", $quad_data));
my $quad_obj = \$quad_addr;
bless $quad_obj, "X::Point";
X::FillPolygon($dpy, $win, $gc[$j], $quad_obj, 4, X::Convex,
X::CoordModeOrigin);
&X::DrawLine($dpy, $win, $gc[$j], @{$p[$j]} => @{$p[$j+1]});
&X::DrawLine($dpy, $win, $gc[$j], @{$ip[$j]} => @{$ip[$j+1]});
}
for $j (-1 .. $#p - 1) {
&X::DrawLine($dpy, $win, $bg_gc, @{$p[$j+1]} => @{$ip[$j+1]})
if $gc[$j] != $gc[$j + 1];
}
}
sub draw_slope {
my($win, $x, $y, $wd, $ht, $relief) = @_;
draw_slope_poly($win, $relief, $depth, 0, [$x, $y], [$x + $wd - 1, $y],
[$x + $wd - 1, $y + $ht - 1], [$x, $y + $ht - 1]);
}
sub paint_arrow {
my($win, $x, $y, $s, $dir, $relief) = @_;
my @s = ($s / 2, $s, $s / 2, 0);
my @p = ([$x + $s[$dir], $y + $s[$dir - 1]],
($dir & 1 xor $dir & 2) ? [$x, $y] : [$x + $s, $y + $s],
($dir & 2) ? [$x + $s, $y] : [$x, $y + $s]);
@p[1,2] = @p[2,1] if $dir & 1;
draw_slope_poly($win, $relief, $depth, $bg_gc, @p);
}
sub paint_slope_circle {
my($win, $x, $y, $s, $dep, $relief) = @_;
my($tl, $br) = ($hilite_gc, $shadow_gc)[$relief & 1, !($relief & 1)];
my @outer = ($x, $y, $s, $s);
my @inner = ($x + $dep, $y + $dep, $s - 2*$dep, $s - 2*$dep);
my @tl = (35*64, 160*64);
my @br = (215*64, 160*64);
&X::FillArc($dpy, $win, $bg_gc, @outer, 0, 360 * 64);
&X::FillArc($dpy, $win, $tl, @outer, @tl);
&X::DrawArc($dpy, $win, $tl, @outer, @tl);
&X::DrawArc($dpy, $win, $tl, @inner, @tl);
&X::FillArc($dpy, $win, $br, @outer, @br);
&X::DrawArc($dpy, $win, $br, @outer, @br);
&X::DrawArc($dpy, $win, $br, @inner, @br);
if ($relief & 2) {
my @middle = ($x + $depth/2, $y + $depth/2, $s - $depth, $s - $depth);
&X::FillArc($dpy, $win, $br, @middle, @tl);
&X::FillArc($dpy, $win, $tl, @middle, @br);
}
&X::FillArc($dpy, $win, $bg_gc, @inner, 0, 360*64);
}
my $inner_thick = $thickness - 2 * $depth;
my $slider_pos = $depth;
my $pos_min = $depth;
my $pos_max = $length - $thumb - $depth - 2 * $inner_thick;
my $slider_win = X::CreateSimpleWindow($dpy, $sbar_win, $slider_pos, $depth,
$thumb + 2 * $inner_thick, $inner_thick,
0, 0, $bg);
X::SelectInput($dpy, $slider_win, X::ExposureMask | X::ButtonPressMask
| X::ButtonMotionMask | X::PointerMotionHintMask);
my $lt_win = X::CreateSimpleWindow($dpy, $slider_win, 0, 0,
$inner_thick, $inner_thick,
0, 0, $trough);
X::SelectInput($dpy, $lt_win, X::ExposureMask | X::ButtonPressMask
| X::ButtonReleaseMask);
my $rt_win = X::CreateSimpleWindow($dpy, $slider_win, $thumb + $inner_thick, 0,
$inner_thick, $inner_thick,
0, 0, $trough);
X::SelectInput($dpy, $rt_win, X::ExposureMask | X::ButtonPressMask
| X::ButtonReleaseMask);
my $lt_state = 0;
my $rt_state = 0;
X::MapWindow($dpy, $lt_win);
X::MapWindow($dpy, $rt_win);
X::MapWindow($dpy, $slider_win);
sub slider_update {
my($delta, $warp) = @_;
my $old_pos = $slider_pos;
$slider_pos = clamp($pos_min, $slider_pos + $delta, $pos_max);
X::WarpPointer($dpy, X::Window->nil, X::Window->nil, 0, 0, 0, 0,
$slider_pos - $old_pos, 0) if $warp;
X::MoveWindow($dpy, $slider_win, $slider_pos, $depth);
prog_update(($slider_pos - $pos_min) / ($pos_max - $pos_min), 1);
}
my $text_wd = X::TextWidth($font, "100%", 4) + 4 + 2;
my $text_x = int(($length - $text_wd) / 2);
my $dummy_charstruct_data = "\0" x 12;
my $dummy_charstruct_addr = unpack("I", pack("P", $dummy_charstruct_data));
my $dummy_charstruct_obj = \$dummy_charstruct_addr;
bless $dummy_charstruct_obj, "X::CharStruct";
my($ascent, $descent, $dummy_int);
X::TextExtents($font, "100%", 4, $dummy_int, $ascent, $descent,
$dummy_charstruct_obj);
my $text_baseline = int(($thickness + $ascent - $descent) / 2) - $depth;
my $root_depth = X::DisplayPlanes($dpy, X::DefaultScreen($dpy));
my $prog_pixmap = X::CreatePixmap($dpy, $prog_win, $text_wd, $inner_thick,
$root_depth);
my $trough_gc = X::CreateGC($dpy, $main_win, 0, $dummy_gcvals);
X::SetForeground($dpy, $trough_gc, $trough);
my $fill_gc = X::CreateGC($dpy, $main_win, 0, $dummy_gcvals);
X::SetForeground($dpy, $fill_gc, $fill);
my $fid = unpack("x4I", unpack("P8", pack("I", $$font)));
my $fid_obj = \$fid;
bless $fid_obj, "X::Font";
X::SetFont($dpy, $trough_gc, $fid_obj);
X::SetFont($dpy, $fill_gc, $fid_obj);
X::SetFont($dpy, $shadow_gc, $fid_obj);
X::SetFont($dpy, $hilite_gc, $fid_obj);
X::SetFont($dpy, $bg_gc, $fid_obj);
sub paint_shaded_text {
my($drawable, $x, $y, $text, $n) = @_;
my($br_gc, $tl_gc) = ($shadow_gc, $hilite_gc);
X::DrawText($dpy, $drawable, $br_gc, $x + 1, $y + 1, $text, $n)
if $text_shading_style;
X::DrawText($dpy, $drawable, $br_gc, $x, $y + 1, $text, $n);
X::DrawText($dpy, $drawable, $br_gc, $x + 1, $y, $text, $n);
X::DrawText($dpy, $drawable, $tl_gc, $x - 1, $y - 1, $text, $n)
if $text_shading_style;
X::DrawText($dpy, $drawable, $tl_gc, $x, $y - 1, $text, $n);
X::DrawText($dpy, $drawable, $tl_gc, $x - 1, $y, $text, $n);
X::DrawText($dpy, $drawable, $bg_gc, $x, $y, $text, $n);
}
my $font_height = $ascent + $descent;
sub prog_update {
my($newfrac, $increm) = @_;
my $oldfrac = $frac;
$frac = $newfrac;
my $str = int(100 * $frac) . "%";
my $text = [map([1, $_], split(//, $str))];
$text->[1][0] = -$font_height/10 if $text->[0][1] eq "1"; # kerning
my $text_data = join("", map(pack("PiiL", $_->[1], 1, $_->[0], 0),
@$text));
my $text_addr = unpack("I", pack("P", $text_data));
my $text_obj = \$text_addr;
bless $text_obj, "X::TextItem";
my $realend = int($frac * ($length - 2 * $depth)) + $depth;
if ($increm) {
my $newend = $realend;
my $oldend = int($oldfrac * ($length - 2 * $depth)) + $depth;
my $x;
my($left, $right);
my $count = 0;
if ($newend > $oldend) {
$right = \$newend; $left = \$oldend;
} else {
$right = \$oldend; $left = \$newend;
}
if ($$left >= $text_x and $$left < $text_x + $text_wd) {
$$left = $text_x + $text_wd - 1;
$count++;
}
if ($$right >= $text_x and $$right < $text_x + $text_wd) {
$$right = $text_x;
$count++;
}
if ($count == 2) {
# do nothing
} elsif ($newend > $oldend) {
if ($smooth_progress) {
for ($x = $oldend; $x < $newend; $x++) {
X::DrawLine($dpy, $prog_win, $fill_gc, $x, $depth =>
$x, $thickness - $depth - 1);
}
} else {
X::FillRectangle($dpy, $prog_win, $fill_gc, $oldend, $depth,
$newend - $oldend, $inner_thick);
}
} elsif ($newend < $oldend) {
if ($smooth_progress) {
for ($x = $oldend - 1; $x >= $newend; $x--) {
X::DrawLine($dpy, $prog_win, $trough_gc, $x, $depth =>
$x, $thickness - $depth - 1);
}
} else {
X::FillRectangle($dpy, $prog_win, $trough_gc,
$newend, $depth, $oldend - $newend,
$inner_thick);
}
}
} else {
X::FillRectangle($dpy, $prog_win, $fill_gc, $depth, $depth,
$realend - $depth, $inner_thick);
}
my $end = clamp(0, $realend - $text_x, $text_wd);
X::FillRectangle($dpy, $prog_pixmap, $fill_gc, 0, 0, $end, $inner_thick)
if $end > 0;
X::FillRectangle($dpy, $prog_pixmap, $trough_gc, $end, 0,
$text_wd - $end, $inner_thick)
if $end < $text_wd;
my $wd = X::TextWidth($font, $str, length $str);
paint_shaded_text($prog_pixmap, 1 + int(($text_wd - $wd) / 2),
$text_baseline, $text_obj, scalar @$text);
X::CopyArea($dpy, $prog_pixmap, $prog_win, $bg_gc, 0, 0,
$text_wd, $inner_thick, $text_x, $depth);
}
X::MapWindow($dpy, $prog_win);
X::MapWindow($dpy, $sbar_win);
X::MapWindow($dpy, $main_win);
my $fds = IO::Select->new(X::ConnectionNumber($dpy));
my $timeout = 0;
my($slider_speed, $pointer_pos, $last_pos);
my(%dirty); my $resize_pending = 0;
# Since this program can't necessarily handle events as fast as the X
# server can generate them, it's important to use some sort of `flow
# control' to throw out excess events when we're behind.
# For pointer motion events, this is accomplished by selecting
# PointerMotionHint on the slider (see above), so that the server
# never sends a sequence of motion events -- instead, it sends one,
# which we throw away but use as our cue to query the pointer
# position. The query_pointer is then a sign to the server that we'd
# be willing to accept one more event, and so on. Notice that this
# requires several round trips between the server and the client for
# each motion, which in C programs is a source of performance
# problems, but here the difference is lost in the noise (we also do a
# round trip to calculate the width of the text when updating the
# progress bar, which could be done on the client side the way Xlib
# does).
# Expose and ConfigureNotify (resize) events have the same problem,
# though it's only noticeable if your window manager supports opaque
# window movement or opaque resize, respectively (the latter is fairly
# rare in X, perhaps because average X clients handle it fairly
# poorly; I for one am quite envious of how smoothly windows resize in
# Windows NT). We can't do anything to tell the server to only send us
# one of these events, but the next best thing is to just ignore them
# until there aren't any other events pending. (In some toolkits this
# would be called `idle-loop' processing). It's always safe to ignore
# intermediate resizes, but with expose events we can only do this
# because we always redraw the whole window, instead of just the
# newly-visible part. A more sophisticated approach would keep track
# of the exposed region, either with a bounding box or some more
# precise data structure, and then clip the drawing to that (either
# client-side or using a clip mask in the GC). Of course, that almost
# certainly wouldn't be a speed win, because it would be doing a lot
# of work in perl to save a few iterations of highly optimized C in
# the server.
for (;;) {
if ($timeout) {
X::Flush($dpy);
while (not $fds->can_read($timeout)) {
slider_update(int $slider_speed, 1);
$slider_speed += sign($slider_speed) * $accel;
if ($slider_pos == $pos_min or $slider_pos == $pos_max) {
$timeout = 0;
last;
} else {
$timeout = $delay;
}
X::Flush($dpy);
}
}
X::Flush($dpy);
if (not $fds->can_read(0.001)) {
if ($resize_pending) {
$resize_pending = 0;
$total_ht = max($total_ht, $base_ht);
$length = $total_wd - 2 * $padding;
$thickness = int(($total_ht - 3 * $padding + 1) / 2);
$depth = int($relief_frac * $thickness) if $relief_frac;
$inner_thick = $thickness - 2 * $depth;
$thumb = $length / 3;
X::ResizeWindow($dpy, $prog_win, $length, $thickness);
$fontsize = int($font_frac * $thickness);
# XXX - where is XFreeFont()?
#X::FreeFont($dpy, $font);
$font = X::LoadQueryFont($dpy, sprintf($fontname, $fontsize));
$fid = unpack("x4I", unpack("P8", pack("I", $$font)));
X::SetFont($dpy, $bg_gc, $fid_obj);
X::SetFont($dpy, $hilite_gc, $fid_obj);
X::SetFont($dpy, $shadow_gc, $fid_obj);
$text_wd = X::TextWidth($font, "100%", 4) + 4 + 2;
$text_x = int(($length - $text_wd) / 2);
X::TextExtents($font, "100%", 4, $dummy_int, $ascent,
$descent, $dummy_charstruct_obj);
$text_baseline = int(($thickness + $ascent - $descent) / 2)
- $depth;
$font_height = $ascent + $descent;
# XXX - let me guess; same place as XFreeFont()?
#X::FreePixmap($dpy, $prog_pixmap);
$prog_pixmap = X::CreatePixmap($dpy, $prog_win, $text_wd,
$inner_thick, $root_depth);
X::MoveResizeWindow($dpy, $sbar_win, $padding,
2 * $padding + $thickness, $length,
$thickness);
$pos_min = $depth;
$pos_max = $length - $thumb - $depth - 2 * $inner_thick;
$slider_pos = $pos_min + $frac * ($pos_max - $pos_min);
X::MoveResizeWindow($dpy, $slider_win, $slider_pos, $depth,
$thumb + 2 * $inner_thick, $inner_thick);
X::ResizeWindow($dpy, $lt_win, $inner_thick, $inner_thick);
X::MoveResizeWindow($dpy, $rt_win, $thumb + $inner_thick, 0,
$inner_thick, $inner_thick);
}
if ($dirty{$$prog_win}) {
draw_slope($prog_win, 0, 0, $length, $thickness, $prog_relief);
prog_update($frac, 0);
$dirty{$$prog_win} = 0;
}
if ($dirty{$$sbar_win}) {
draw_slope($sbar_win, 0, 0, $length, $thickness, $sbar_relief);
$dirty{$$sbar_win} = 0;
}
if ($dirty{$$slider_win}) {
draw_slope($slider_win, $inner_thick, 0, $thumb,
$inner_thick, $slider_relief);
paint_slope_circle($slider_win,
$thumb / 2 + (2 - $dimple)/2*$inner_thick,
(1 - $dimple) * $inner_thick / 2,
$dimple * $inner_thick,
$depth, $dimple_relief) if $dimple;
$dirty{$$slider_win} = 0;
}
if ($dirty{$$lt_win}) {
paint_arrow($lt_win, 0, 0, $inner_thick - 1, 3,
$arrow_relief ^ $lt_state);
$dirty{$$lt_win} = 0;
}
if ($dirty{$$rt_win}) {
paint_arrow($rt_win, 0, 0, $inner_thick - 1, 1,
$arrow_relief ^ $rt_state);
$dirty{$$rt_win} = 0;
}
}
my $e = X::Event::internal_new(0);
X::NextEvent($dpy, $e);
my $type = $e->type;
if ($type == X::ClientMessage) {
if (unpack("x28I", unpack("P32", pack("I", $$e))) == $$delete_atom) {
exit;
}
} elsif ($type == X::ConfigureNotify) {
my($wd, $ht) = unpack("x32ii", unpack("P40", pack("I", $$e)));
if ($wd != $total_wd or $ht != $total_ht) {
$resize_pending++;
($total_wd, $total_ht) = ($wd, $ht);
}
} elsif ($type == X::Expose) {
bless $e, "X::Event::ExposeEvent";
next unless unpack("x36i", unpack("P40", pack("I", $$e))) == 0;
my $id = $e->window;
if ($$id == $$sbar_win) {
if ($e->x < $depth or $e->y < $depth
or $e->x + $e->width > $length - $depth
or $e->y + $e->height > $thickness - $depth)
{
# In the scrollbar, we throw out exposures that don't
# include the border (including all the ones caused by
# moving the slider), since the server fills the
# trough in with the window's background color
# automatically.
$dirty{$$sbar_win}++;
}
} else {
$dirty{$$id}++;
}
} elsif ($type == X::ButtonPress) {
bless $e, "X::Event::ButtonEvent";
my $id = $e->window;
if ($$id == $$slider_win) {
$pointer_pos = $slider_pos;
$last_pos = unpack("x40i", unpack("P44", pack("I", $$e)));
} elsif ($$id == $$lt_win) {
next if 2*abs($e->y - $inner_thick / 2) > $e->x;
$lt_state = $arrow_change;
slider_update(-1, 1);
paint_arrow($lt_win, 0, 0, $inner_thick - 1, 3,
$arrow_relief ^ $lt_state);
$slider_speed = -1;
$timeout = $initial_delay;
} elsif ($$id == $$rt_win) {
next if 2*abs($e->y - $inner_thick / 2)
> $inner_thick - $e->x;
$rt_state = $arrow_change;
slider_update(1, 1);
paint_arrow($rt_win, 0, 0, $inner_thick - 1, 1,
$arrow_relief ^ $rt_state);
$slider_speed = 1;
$timeout = $initial_delay;
}
} elsif ($type == X::MotionNotify) {
if ($ {$e->window} == $$slider_win and defined $last_pos) {
my($dummy_win, $root_x);
$dummy_win = X::Window->nil;
X::QueryPointer($dpy, $slider_win, $dummy_win, $dummy_win, $root_x,
$dummy_int, $dummy_int, $dummy_int, $dummy_int);
$pointer_pos += $root_x - $last_pos;
slider_update($pointer_pos - $slider_pos, 0);
$last_pos = $root_x
}
} elsif ($type == X::ButtonRelease) {
bless $e, "X::Event::ButtonEvent";
my $id = $e->window;
if ($$id == $$slider_win and defined $last_pos) {
my $root_x = unpack("x40i", unpack("P44", pack("I", $$e)));
slider_update($root_x - $last_pos, 0);
undef $last_pos;
} elsif ($$id == $$lt_win) {
$lt_state = 0;
paint_arrow($lt_win, 0, 0, $inner_thick - 1, 3,
$arrow_relief ^ $lt_state);
$timeout = 0;
} elsif ($$id == $$rt_win) {
$rt_state = 0;
paint_arrow($rt_win, 0, 0, $inner_thick - 1, 1,
$arrow_relief ^ $rt_state);
$timeout = 0;
}
}
}
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