"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.WorkerStates = exports.WorkerEvents = exports.PARENT_MESSAGE_SETUP_ERROR = exports.PARENT_MESSAGE_OK = exports.PARENT_MESSAGE_MEM_USAGE = exports.PARENT_MESSAGE_CUSTOM = exports.PARENT_MESSAGE_CLIENT_ERROR = exports.CHILD_MESSAGE_MEM_USAGE = exports.CHILD_MESSAGE_INITIALIZE = exports.CHILD_MESSAGE_END = exports.CHILD_MESSAGE_CALL = void 0;
/**
* Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// Because of the dynamic nature of a worker communication process, all messages
// coming from any of the other processes cannot be typed. Thus, many types
// include "unknown" as a TS type, which is (unfortunately) correct here.
const CHILD_MESSAGE_INITIALIZE = 0;
exports.CHILD_MESSAGE_INITIALIZE = CHILD_MESSAGE_INITIALIZE;
const CHILD_MESSAGE_CALL = 1;
exports.CHILD_MESSAGE_CALL = CHILD_MESSAGE_CALL;
const CHILD_MESSAGE_END = 2;
exports.CHILD_MESSAGE_END = CHILD_MESSAGE_END;
const CHILD_MESSAGE_MEM_USAGE = 3;
exports.CHILD_MESSAGE_MEM_USAGE = CHILD_MESSAGE_MEM_USAGE;
const PARENT_MESSAGE_OK = 0;
exports.PARENT_MESSAGE_OK = PARENT_MESSAGE_OK;
const PARENT_MESSAGE_CLIENT_ERROR = 1;
exports.PARENT_MESSAGE_CLIENT_ERROR = PARENT_MESSAGE_CLIENT_ERROR;
const PARENT_MESSAGE_SETUP_ERROR = 2;
exports.PARENT_MESSAGE_SETUP_ERROR = PARENT_MESSAGE_SETUP_ERROR;
const PARENT_MESSAGE_CUSTOM = 3;
exports.PARENT_MESSAGE_CUSTOM = PARENT_MESSAGE_CUSTOM;
const PARENT_MESSAGE_MEM_USAGE = 4;
exports.PARENT_MESSAGE_MEM_USAGE = PARENT_MESSAGE_MEM_USAGE;
let WorkerStates;
exports.WorkerStates = WorkerStates;
(function (WorkerStates) {
WorkerStates["STARTING"] = "starting";
WorkerStates["OK"] = "ok";
WorkerStates["OUT_OF_MEMORY"] = "oom";
WorkerStates["RESTARTING"] = "restarting";
WorkerStates["SHUTTING_DOWN"] = "shutting-down";
WorkerStates["SHUT_DOWN"] = "shut-down";
})(WorkerStates || (exports.WorkerStates = WorkerStates = {}));
let WorkerEvents;
exports.WorkerEvents = WorkerEvents;
(function (WorkerEvents) {
WorkerEvents["STATE_CHANGE"] = "state-change";
})(WorkerEvents || (exports.WorkerEvents = WorkerEvents = {})); |