import { MaybeAsyncBlock } from "./asyncify-helpers";
import type { QuickJSHandle } from "./types";
/**
* An object that can be disposed.
* [[Lifetime]] is the canonical implementation of Disposable.
* Use [[Scope]] to manage cleaning up multiple disposables.
*/
export interface Disposable {
/**
* Dispose of the underlying resources used by this object.
*/
dispose(): void;
/**
* @returns true if the object is alive
* @returns false after the object has been [[dispose]]d
*/
alive: boolean;
}
/**
* A lifetime prevents access to a value after the lifetime has been
* [[dispose]]ed.
*
* Typically, quickjs-emscripten uses Lifetimes to protect C memory pointers.
*/
export declare class Lifetime<T, TCopy = never, Owner = never> implements Disposable {
protected readonly _value: T;
protected readonly copier?: ((value: T | TCopy) => TCopy) | undefined;
protected readonly disposer?: ((value: T | TCopy) => void) | undefined;
protected readonly _owner?: Owner | undefined;
protected _alive: boolean;
protected _constructorStack: string | undefined;
/**
* When the Lifetime is disposed, it will call `disposer(_value)`. Use the
* disposer function to implement whatever cleanup needs to happen at the end
* of `value`'s lifetime.
*
* `_owner` is not used or controlled by the lifetime. It's just metadata for
* the creator.
*/
constructor(_value: T, copier?: ((value: T | TCopy) => TCopy) | undefined, disposer?: ((value: T | TCopy) => void) | undefined, _owner?: Owner | undefined);
get alive(): boolean;
/**
* The value this Lifetime protects. You must never retain the value - it
* may become invalid, leading to memory errors.
*
* @throws If the lifetime has been [[dispose]]d already.
*/
get value(): T;
get owner(): Owner | undefined;
get dupable(): boolean;
/**
* Create a new handle pointing to the same [[value]].
*/
dup(): Lifetime<TCopy, TCopy, Owner>;
/**
* Call `map` with this lifetime, then dispose the lifetime.
* @return the result of `map(this)`.
*/
consume<O>(map: (lifetime: this) => O): O;
consume<O>(map: (lifetime: QuickJSHandle) => O): O;
/**
* Dispose of [[value]] and perform cleanup.
*/
dispose(): void;
private assertAlive;
}
/**
* A Lifetime that lives forever. Used for constants.
*/
export declare class StaticLifetime<T, Owner = never> extends Lifetime<T, T, Owner> {
constructor(value: T, owner?: Owner);
get dupable(): boolean;
dup(): this;
dispose(): void;
}
/**
* A Lifetime that does not own its `value`. A WeakLifetime never calls its
* `disposer` function, but can be `dup`ed to produce regular lifetimes that
* do.
*
* Used for function arguments.
*/
export declare class WeakLifetime<T, TCopy = never, Owner = never> extends Lifetime<T, TCopy, Owner> {
constructor(value: T, copier?: (value: T | TCopy) => TCopy, disposer?: (value: TCopy) => void, owner?: Owner);
dispose(): void;
}
/**
* Scope helps reduce the burden of manually tracking and disposing of
* Lifetimes. See [[withScope]]. and [[withScopeAsync]].
*/
export declare class Scope implements Disposable {
/**
* Run `block` with a new Scope instance that will be disposed after the block returns.
* Inside `block`, call `scope.manage` on each lifetime you create to have the lifetime
* automatically disposed after the block returns.
*
* @warning Do not use with async functions. Instead, use [[withScopeAsync]].
*/
static withScope<R>(block: (scope: Scope) => R): R;
static withScopeMaybeAsync<Return, This, Yielded>(_this: This, block: MaybeAsyncBlock<Return, This, Yielded, [Scope]>): Return | Promise<Return>;
/**
* Run `block` with a new Scope instance that will be disposed after the
* block's returned promise settles. Inside `block`, call `scope.manage` on each
* lifetime you create to have the lifetime automatically disposed after the
* block returns.
*/
static withScopeAsync<R>(block: (scope: Scope) => Promise<R>): Promise<R>;
private _disposables;
/**
* Track `lifetime` so that it is disposed when this scope is disposed.
*/
manage<T extends Disposable>(lifetime: T): T;
get alive(): boolean;
dispose(): void;
}
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