import { Script } from '../../../protocol/protocol.js';
import { type LoggerFn } from '../../../utils/log.js';
import type { EventManager } from '../session/EventManager.js';
import type { Realm } from './Realm.js';
/**
* Used to send messages from realm to BiDi user.
*/
export declare class ChannelProxy {
#private;
constructor(channel: Script.ChannelProperties, logger?: LoggerFn);
/**
* Creates a channel proxy in the given realm, initialises listener and
* returns a handle to `sendMessage` delegate.
*/
init(realm: Realm, eventManager: EventManager): Promise<Script.Handle>;
/** Gets a ChannelProxy from window and returns its handle. */
startListenerFromWindow(realm: Realm, eventManager: EventManager): Promise<void>;
/**
* String to be evaluated to create a ProxyChannel and put it to window.
* Returns the delegate `sendMessage`. Used to provide an argument for preload
* script. Does the following:
* 1. Creates a ChannelProxy.
* 2. Puts the ChannelProxy to window['${this.#id}'] or resolves the promise
* by calling delegate stored in window['${this.#id}'].
* This is needed because `#getHandleFromWindow` can be called before or
* after this method.
* 3. Returns the delegate `sendMessage` of the created ChannelProxy.
*/
getEvalInWindowStr(): string;
}
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